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[PbP] Dodd4's Game: In Character

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Post by JobaTett Thu Oct 04, 2012 7:21 am

Dylan ties J'jonny up "I'll be back." and goes to explore the ruin a bit(mosyly looking for foodstuff).
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Post by Dodd4 Thu Oct 04, 2012 10:42 am

the floor below you has six roms. the floor toward the center is soft from water damage the outer areas are solid. you can hear the scutteling of mice
the second is in much better condition there is a center hallway and six locked doors evenly spaced along the front and back of the building.
the stairway to the first floor is clogged with....mushrooms.

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Post by JobaTett Thu Oct 04, 2012 3:43 pm

Dylan is careful walking around the building. He attempts to catch a mouse(Should I roll?). Dylan listens at each door. And lastly, he stealthily attempts to pick a Mushroom.
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Post by Dodd4 Thu Oct 04, 2012 4:00 pm

yes d20 for the mouse. the center door at the front had a rusteling. also you do note that the light comeing in is growing dim. no problem picking the mushroom.

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Post by JobaTett Thu Oct 04, 2012 9:13 pm

(I rolled a 6 dang it!) Dylan tries to slowly open the door and can also see in the dark.
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Post by Dodd4 Fri Oct 05, 2012 7:06 pm

no problem with the door, you can hear the wind begin to pick up and the first rythmic pater of rainfall.

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Post by JobaTett Fri Oct 05, 2012 7:32 pm

What do I see inside the room?
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Post by Dodd4 Sat Oct 06, 2012 8:41 am

it's a medium size with 3 small doors and a large dark alcove.
cabinets line one wall and several mildewd chairs and couches are in the center of the room.

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Post by JobaTett Sat Oct 06, 2012 10:49 am

Dylan ignores and returns to J'honny. He gives J'honny the mushroom "Eat this." and makes sure J'honny is tied up securely before going to sleep.
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Post by Dodd4 Sun Oct 07, 2012 8:26 am

you wake to driveing rain and canine howls.

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Post by JobaTett Sun Oct 07, 2012 11:28 am

Dylan pulls out his stake and looks around to see if anything is wrong and to make sure J'honny ate his mushroom and is still tied up.
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Post by Dodd4 Sun Oct 07, 2012 12:07 pm

that he is, and the howling is comeing from outside. by the sound it likely to be a pack of Arks and it sounds like theve struck a sceant. good news as a flyer it's not likely to be yours.

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Post by JobaTett Sun Oct 07, 2012 5:05 pm

Dylan takes EVERYTHING off of J'honny and flies up the air over the howling things and drops J'honny "Family is family, scumbag." Dylan then works his way towards the bunker.

(What was on his body?)
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Post by Dodd4 Tue Oct 09, 2012 12:01 pm

while the best things were tsken by the Pureists. however his boots are in
good shape. in the toe of the right boot is a sack with 15 domars. tucked interior pocket in the left boot is an Infrared Ever Light ( a lighter that uses an infrared beam instead of a flame. don't worry about the charge the battery lifealmost bankrupt the manufactuaer!)
as well as a conventional flint sparker. misc nuts, bolts and washers. and teanty old fashiond meatl keys of varios sizes. there are also the clothes
and belts that may be of some use.

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Post by JobaTett Tue Oct 09, 2012 6:59 pm

Dylan takes the boots, Domars, Infrared Ever Light, Flint Sparker, nuts, bolts, washers, keys, clothes and belts. So he takes everything.
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Post by Dodd4 Wed Oct 10, 2012 10:28 am

so are takeing Jhonny's directions or the corpses's?

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Post by JobaTett Wed Oct 10, 2012 10:33 am

Corpses
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Post by Dodd4 Wed Oct 10, 2012 10:58 am

good choice! as you wing away you see the Pureist's aporaching, however they don't see you in the rain. of course considering the Arks repuation for eating humans you can wait! within moments you've left them behind to hopefully exterminate themselves.

in about fifteen minuets youve flown out of the storm, the landscape bellow is litterd with rubble and twisted plantlife. and among them is the foundation of a particular colapsed building.

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Post by JobaTett Wed Oct 10, 2012 3:58 pm

Dylan stays clear of the plants and anything that looks robotic. He searches the building.
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Post by Dodd4 Wed Oct 10, 2012 4:36 pm

as you move into the rubble, the memories point out the opening to the bunker area. as for the rest of the structure there is a set of intact rooms wheare the had made camp. within you hear a scutteling sound.

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Post by JobaTett Wed Oct 10, 2012 5:14 pm

Dylan just goes along to the bunker.
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Post by Dodd4 Thu Oct 11, 2012 11:24 am

after moveing several pieces of debris a hatch is revealed that opens easily.
a ladder leads down into a good sized chamber 50'x65' filled with machinery.
there are four doors, acording to your aquired memories the ones on the left leads to a storage area, the one on the right to a control room of some kind and they were unable to open the door straight ahead.

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Post by JobaTett Thu Oct 11, 2012 5:37 pm

Dylan pulls out his scythe and looks in the right door.
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Post by Dodd4 Fri Oct 12, 2012 10:31 am

this room is even dimmer ranks of cabinets stand like dominoes quietly
humming to themselves.

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Post by JobaTett Fri Oct 12, 2012 1:27 pm

Dylan looks for buttons to randomly push.
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